using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class RedPointNode
{
    public string                          Name;
    public int                             PassCount;
    public int                             EndCount;
    public int                             RedPointCount;
    public Dictionary<string,RedPointNode> Children;
    public Dictionary<string,Action<int>>                   UpdateCB;

    public RedPointNode(string name) {
        Name          = name;
        PassCount     = 0;
        EndCount      = 0;
        RedPointCount = 0;
        Children      = new Dictionary<string, RedPointNode>();
        UpdateCB      = new Dictionary<string, Action<int>>();
    }
}
